Monday, February 28, 2011

Self Interest Activity

I went to TodaysMeet.com to further explore the idea of creating a chat room that can be used for interaction with others while we are not in close proximity. I created a room called "technology4511" that will last for two weeks. I posted my name as Paul and typed in a few words. This could be beneficial for a teacher in many ways. For example, if a paper is due in class the next day, I could log onto this site as a teacher and then have students write their questions to me while they write there papers. Furthermore, as an educator, I could post comments about what needs to be done that would make their papers better.

Sunday, February 27, 2011

PDF

EFFECTIVE E-LEARNING THROUGH COLLABORATION
-offers many ehancements to the e-learning experience
- its hard to miss how elearning allows accress to materials anytime and anyplace
-also helps with the evaulation of classroom learning

TYPES OF ONE ON ONE ACCESS
-email and sms
-instant messaging
-VoIP and software games software
-There are also ways to reach out to multiple people through one resource- this includes things like podcast and blogs
-Also ways to share information using many to many such as  Chat, CMS, and News servers, games, and wiki places.
- in end, there are ample amounts of ways to share information through collaboration using the intnernet and other servers

RSS FEEDS
-simply put, this is considered a "rich site summery"
-allows users to access websites with these types of FEED


EDUCATIONAL APPLICATIONS
-ways RSS can be used by educators
-it is good for professional development because it allows the educator to sign up for multiple sites that allow the person to obtain good information
-it is good for students and teachers when they want to be able to compare and contrast large amounts of information in a fair way
-allows teacher to share their information with other teachers . this was the original intent of the interent (a place for educational things)

BLOGGING
-  blogging is a great way to get infotmation acorss to people
- blogging is central to student motivation and allows students to be pround of their work
-  blogging students surprisingly kept to their blogs, even when the school year was over

PHOTOSHOP
-flickr.com is a great way to share photos
-most people do not have the resources for photoshop, but just taking pictures can help if the

VIRTUAL SUPPORT VIA THE BLOGOSPHERE
- 52% of blogs created and maintained between the ages of 13 and 19
-  blogs can be especially good for students who have special needs
- in the end most students felt a great deal of comfort in being able to blog and share information without worrying about being singled out
- blogging also seemed to creat an excitment for writing

ELGG AND BLOGGING IN PRIMARY EDUCATION
-  beleives it is a great way to get the "wow" factor and get students interested in technology
- started off with online profiles, and then moved on to other things


THINKING ABOUT CREATIVITY...THINKING ABOUT BLOGS
- helpfull way to implement creativity into the classroom
- this is especially true as teachers becasuse there is a need for teachers to be creative as possible

PODCAST JUNKIE
- podcasts can be extremely usefull
- this is especially true for classrooms that traditionally fail to give good education becasue of a lack of resources available

some good podcasting resources as follows
- .-.
http://www.shambles.net/pages/learning/infolit/edupodcast/
-.
http://www.shambles.net/pages/learning/infolit/podcastdir/


http://www.shambles.net/pages/learning/ict/podcast/

Friday, February 25, 2011

Chapter 10

TECHNOLOGY IN FOREIGN AND SECOND LANGUAGE INSTRUCTION
-in this principle, a teacher is implementing TPACK principles when he or she makes the lesson plan, and does not think with hesitation about the content and principles
-also considers pedagogy along with technology
-thinks of marriage of information and achievement

PROBLEMS OF PRACTICE IN SECOND AND FOREIGN LANGUAGE INSTRUCTION
-problem when target language in most spoken in other countries
-English language learner have much opportunity to learn how to speak the language they are learning compared to majority language from where they are from
-English as a second language is matter of importance to the learner, however it is not crucial

COMPARING PROBLEMS IN  ESL TEACHING AND LEARNING
-DEVELOPING ACADEMIC LANGUAGE AND BACKGROUND KNOWLEDGE
-  common goal among k-12 esl  to enhance the students background knowledge so they can participate in the classroom
-also important for esl learners to read text designated in the English language
-DIFFERENTIATING INSTRUCTION
-teachers need to deliver instruction across a wide range of range of proficiency levels
-oral and written language practice programs are nice
-INTEGRATING THE STUDENTS NATIVE LANGUAGES
-efforts to prepare for mainstream class in English often  require building background knowledge in the content area so that when confronted with grade level material students will have acquired enough language by the beginning
-technology can assist teachers in using the students native language

COMMON PROBLEMS IN FOREIGN LANGUAGE PROGRAMS
-authentic materials, authentic perspectives - it is common for nonnative speakers of the language they teach
- often unusal to see them spend unusual amount of time in a native speaking place
CREATING AUDIENCE AND PURPOSE
- often tough to find place where to build an audience
-there are also many new technologies tools out there that create oppurtunities for distributed language learning (DLL)

TECHNOLOGY INTEGRATION STRATIGIES FOE ESL AND FOREIGN LANGUAGE INSTRUCTION
- computer-assisted language learning (CLL)
- had made great strides in offering students new ways to enhance their speaking and listening

SUPPORT FOR AUTHENTIC ORAL LANGUAGE PRACTICE AND ASSESSMENT
-multimedia software and interactive storybooks- these technologies are designed to support language acquisition and vocabulary development and have many strengths.
-learning games on handheld computers
-language tools
-Radio broadcasts and podcasts

CHAPTER 9

TECHNOLOGY IN ENGLISH AND LANGUAGE ARTS INSTRUCTION

ISSUES AND PROBLEMS IN ENGLISH AND LANGUAGE ARTS INSTRUCTION
- teachers can often find problems implementing the basic skills into technology for the classroom. Moreover, teachers need to understand the importance of being able to do this.
-EXPANDING THE DEFINITION OF LITERACY
-  has changed alot through the history of the USA
- teachers need to recognize that traditionally appropriate definitions of literacy are no longer true often
- therefore it is important for use to recognize NEW LITERACY which is simply a way to teach this information with a better understanding what literacy and technology are

EXPLORING NEW INSTRUCTIONAL PRACTICES
- direct connection for the need for new literacy and need for new instructional practices.
-students also need to have knowledge of the software, and how to use this software
- also, it is important for teachers to comprehend language in the context of visuals because this is now becoming a leader in teaching these days
-these images are often in technology-based formats ranging from digital pictures to streaming videos
- in recent days, a growing body of literature illustrates ways to implement new practices.

MAKING DECISIONS ABOUT KEYBOARDING INSTRUCTION
-most common way to write using computer requires input through a regular QWERTY keyboard
- some believe this will make students better at typing and using the computer
- others, however, believe that this will not make students better, and possibly make students worse off then they were prior to using this
- both arguments are legitimate

CREATING SOCIAL LEARNING ENVIRONMENTS
-new forms of literacy are much more contingent on social interactions with others than traditional literacy are.
-teaching and learning are no longer confined to a traditional classroom context.

WORKING WITH DIVERSE LEARNERS
- schools have more of these learners than ever before
- it allows the opportunity to interact and develop the needed skills.

MOTIVATING STUDENTS
- the more a student reads, the better developed their language and writing skills become
-teachers need to find more ways to motivate students
- it can also be a challenge for teachers to have teachers express themselves in their writing.

TECHNOLOGY INTEGRATION STRATEGIES FOR ENGLISH AND LANGUAGE ARTS INSTRUCTION
- perhaps the most creative ways are found in this field
- now believed that English language and digital technology are now inseparable
-LANGUAGE SKILLS DEVELOPMENT
- through technology use in English and language arts clearly emphasizes the need for student to read more often in order to develop their skills
- there is a time and place for all of this
-Teaching Decoding Skills- teaching students to sound out words
-Developing other reading skills- a variety of other technology resoucres are available
--Software based and online systems- reccomnend several soft-ware based and online systems for providing instructions in phonics, decoding, comprehension and vocb. skills.
--Reference resources- electronic dictionaries and thesauruses provide support to students developing vocb. and spelling skills
--Creating Everyday teacher activities- teachers can develop "everyday" applications using things such as microsoft office

LITERACY DEVELOPMENT
-networked literacy project- use internet to engage students in reading
-Activities with interactive storybooks and talking books- placed in electronic format or DVD
-Digital storytelling- good readers create "a mental movie of images evoked by the story
-Connections to online reading materials to engage students
- writing blogs- just like in this class, this can be a great tool for creating notes and having people see them
-motivating writing and video projects- script writing and other ways to motivate students
- threaded discussions at a distance- teachers find that having students participate in discussion boards instigates both reading and writing.

Chapter 8

INTEGRATING THE INTERNET INTO THE CURRICULUM

BACKGROUND ON WEB-BASED LEARNING ACTIVITIES
-  have the potential to enhance learning dramatically
- Questions that should be asked
--What is the Curriculum purpose of activity?
--Does the Internet enhance the activity?
--How will the students use online resources?
--Do the students have the necessary information analysis/ information synthesis skills, or am I including these in the instruction?

Types of examples of web-based lessons and projects
-Interpersonal exchanges- communicate via technology
-information collection and analysis- using info. collections
-problem solving- student oriented and co-op problem solving projects

Integration Strategies for web-based activities
- These types will address a variety of needs
- Support for student research- students often use websites and web based programs
- motivation for writing- activities might include keypals and electronic publishing
- visual learning problems and solutions
- development of collaboration skills
- Multicultural experiences- many of these projects broaden students perspectives

WEBSITE SUPPORT FOR WEB-BASED LEARNING ACTIVITIES
- function 1- project overview, announcement, and application
- function 2- Tutorial instruction- website can serve to explain  actual instruction for students to use while they are in the classroom
- function 3- information summaries and exchanges- students can add information to a collection that will be shared with others
- function 4- Communication and Support- a website can serve as a actual learning place for students to go when they need help with an activity
-function 5-  Displays a past and current student work- websites can be used as web publication centers in which students show examples
-function 6-project development centers- set up for new distance learning projects

Assessing the Quality of Web-Based LESSONS
-hundreds of these activities are available for teachers and students

RESOURCES FOR WEB PAGE AND WEBSITE DEVELOPMENT
-developing professional, personal, school and project web pages and websites
WEB PAGE AND WEBSITE AUTHORING TOOLS
- until recently, websites could not be developed without the HTML language
- however, tools such as Dreamweaver, make it possible to develop webpages without actually knowing the language exactly
-HTML- internet standard for the language used to develop websites
-JAVA- high- level programming language developed by MICROSYSTEMS.
-JAVA Applets- pre developed applications for java
-VRML- develops and displays 3-D images
-PERL-  this can be used to write Common Gateway interface
- ActionScript- provides advanced authoring environment for creating content on the web
- web development software- these tools generate HTML for the users and develop other codes so the user has an easier time doing this

DOWNLOADING IMAGES, PROGRAMS AND PLUG-INS
- several sources can be used to transfer from internet to computer
- Downloading images- images are important, and were not on the internet until Mosaic came out with the first web browser
-- these images can also be "captured", or downloaded
- Types of images are BMP,EPS,PDF,PICT,TIF,GIF, and the most common, jpeg. Images that are downloaded from the internet come in JPEG and GIF format
-DOWNLOADING PROGRAMS AND PLUG -INS
- SUBSEQUENT developments gave the web sound and motion
- special things called PLUG INS have been created to hear the multimedia stuff that otherwise would not be able to be seen
- Updated Browser versions- they update all the time, and can usually be updated on the internet
-PDF reader- this program allows us to see portable document files
-- this is particularly important because it contains both print and images
-Streaming video and audio player plug-ins- being able to see or hear action that is on the internet
- Streamed Audio and Video - sends "streams" a little at a time
-MOVIE player plug-ins- videos that have been digitized and stored as movie files may be viewed through a plug- in

FILE TRANSFER OPTIONS: EMAIL ATTACHMENTS AND FTP PROGAMS
- one way to transfer large written files is by using the FTP
-Sending files as email attachments- merely attaching these files to email messages
-Sending files via File transfer protocol- a common procedure for uploading files to servers on the internet

PROCEDURES FOR DEVLOPING AND EVALUATING WEB PAGES AND WEB SITES
-WEB DEVELOPMENT SOFTWARE- teachers find using this instead of HTML a time saver. without it, this would be time- consuming and too difficult to do for many teachers and educators
-FTP SOFTWARE- automatically upload stuff on website
-Server to house website- there are many servers to chose from in order to have a web host for the website that you have developed

WEB PAGE DEVELOPMENT SEQUENCE
-PLAN AND STORYBOARD
-DEVELOP PAGES WITHIN TEXT
-INSERT IMAGES AND MEDIA
-INSERT LINKS AND FRAMES
-INSERT INTERACTIVE ELEMENTS
-TEST IN WEB BROWSER
-PUBLISH THE SITE
-GATHER EVALUATION COMMENTS, REVISE, AND MAINTAIN THE SITE

Thursday, February 24, 2011

Chapter 7

Distance learning tools and Role of the Internet in Education

Brief History
ARPAnet- Advanced Research Projects Agency
WWW- World Wide Web
In order to view HTML documents, one can use a web browser to access it
-Most common internet explorers used today are Mozilla Firefox, internet explorer, and for apple, a program called safari

Using Uniform Resource Locators (URLs)
- these are also known more popularly as internet addresses
-The last three letters are known as domain designator, or ,com or .net or .gov, etc...

Three Uses of URL
- There are three primary uses for URL
-Locating them - making an educated guess about where the URL is going to be
-Reading URL-  Often can tell where is it by reading it
-Fixing errors in URL-
-- Five types of errors are Omitting one of the parts, wrong domain designator, punctuation errors, omitting punctuation and misspellings

Three methods for navigating the net
-navigating with links -traveling the internet using links
-navigating with buttons- forward and back buttons are available
- using history to navigate- looking at past history to know where to go

Using Bookmarks, favorites and Online Organizers
- adding a bookmark or favorite- finding a page and saving it
- organizing a Bookmarks or favorite file-  collection of bookmarks for a particular topic
-using an Online Organizer- using website to organize online

Basic Internet Troubleshooting
Problem type 1#- Site connection failures
- site wont come up on the screen
URL syntax errors
- as mentioned earlier, each dor, punctuation, letter and URL

Local or domain server domain
- Technical problem, or simply may be down for regular maintence
-Server traffic- sometimes server will fail and connection lost
-Bad or dead links- dead links
-Firewalls- network firewall will block a site

Other reasons internet will not work
-plug- in required- and cannot be found
-Compatibility errors, Java and other program error

Current Pitfalls in Internet Use
-Potential pitfall 1= Accessing site with inappropriate material
-- internet may have materials parents don't want students to see
-Safety and privacy issues of students is the second pitfall of the internet
-- examples are online predators, privacy issues , and sales pitches aimed at children

Fraud on the internet- many things are the internet are fake or counterfeited

Computer Viruses and Hacking; also a problem
- some different ways this happens is through email attachments and downloaded files and programs with viruses
-Most of the viruses are sent to people via "Hackers"

Communicating on the Internet
Different ways this is done is through email, listervs, bulletin boards and blogs

Chat rooms, Instant Messaging and videoconferencing
-Chatrooms - internet locations where people talk
- Instant Messaging - service allows users to use private chatrooms
-Videoconferencing- allows those involved to see each other and hear one another

Distance Learning: Placing the Internet in Context
-Background on Distance Education
--"acquisition of knowledge and skills through mediated information and instruction , encompassing all technologies and other forms of communication"
-Delivery Systems
---Student Research, Online classroom materials, web-based lessons, virtual courses and programs.

Current Issues in Distance Learning
-Digital Divide issues, Positive and socialization issues, positive and negative impact on education reform.
-Development and socialization issues -  students may spend too much time on computers
-Positive and negative impact on education reform- many believe this will reform teaching methods
-Virtual schooling issues- thus promotes the following, Curriculum alignment, teacher certification, accreditation, funding and possible negative consequences.

 

Tuesday, February 15, 2011

Chapter 6

CHAPTER 6- TEACHING WITH MULTIMEDIA AND HYPERMEDIA

Multimedia- combination of media, including graphics, sounds, photographs, text items, etc...
Hypermedia- Interactive media

TYPES OF HYPERMEDIA SYSTEMS
-Come in a variety of different software

CURRENT AND FUTURE IMPACT OF HYPERMEDIA ON EDUCATION
-Increased Motivation- help students who struggle to complete tasks get them done
-Flexible Learning Modes- Good for a student who is good at one thing, and bad at another
Development of creative and critical thinking skills- causes learner to always make decisions
-Improved Writing and Process Skills- help students generate new perspectives on things
-also permit learning of sophisticated evaluations

RESEARCH ON THE IMPACT OF MULTIMEDIA AND HYPERMEDIA SYSTEMS
-primary advantage is allowing rapid searches through lengthy or multiple information sources
-However, learner control is of more use to higher capable students
-Helps determine whether certain hypermedia features are effective in various learning situations

RESEARCH ON THE DESIGN AND USE OF MULTIMEDIA AND HYPERMEDIA SYSTEMS
-Instructional design- developers should analyze each element in a multimedia product
-Screen Design- well designed screens help the learner focus
-Interaction and FeedBack- tailor feedback to the response, and provide encouraging feedback
-Navigation- support with clearly defined procedures, clearly labeled back and forward buttons, and help segments
-Learner Control- provide older/ more experienced students with more control, and less experienced with less control
-Some others include color, graphics, animation, audio, and video
-INTERACTIVE DESIGN- discipline focused on creating pleasurable experiences that appeal and benefit the learner
-- This includes Utility, Usability, and aesthetics

COMMERCIAL HYPERMEDIA SOFTWARE PACKAGES
-Tutorials- give descriptions and explanations
-Drill and Practice- posed in audio or video
-Some others include simulation, instructional gaming, and problem solving

Reference Materials
-Encyclopedias- most major ones are no longer published in paperback
-Almanacs- Also shifting to e-sources
-Atlases- Google earth is a prime example on the new atlas
-newspapers and newsletters- most can now be searched on the internet these days
-Proceedings and other conference materials - these are now available

Evaluating Commercial Hypermedia Products
-Instructional planning and support- comes with an audience
-others include instructional design, content evaluation, interface design and navigation, and feedback and interactivity

INTEGRATING STRATEGIES FOR COMMERCIAL HYPERMEDIA PRODUCTS
-Presentation software
-Video Production and editing systems
-Hypermedia development software
-Web 2.0 authoring tools

MULTIMEDIA AND HYPERMEDIA AUTHORING RESOURCES
-Audio Resources- include audio from cd and other sounds
- Video ReSOURCES and photographs are both things that can be used and uploaded on.
-Also, this can be done with graphic images and texts

HARDWARE REQUIREMENTS FOR HYPERMEDIA DESIGN AND DEVELOPMENT
-although hypermedia authoring can be accomplished with minimal computer system, more complex products require additional hardware and software capabilities.
- This includes computers with mouse, keyboard and monitor. Also includes digital camera, scanners, video digitizers, camcorder, and other video input
-Microphones- used to incorporate sound
-Audio Speakers- needed for good sound

HYPERMEDIA DESIGN AND DEVELOPMENT PROCEDURES
- At the next level, authors must develop insights into the complexities of the various media and knowledge of visual and navigation design.
A number of strategies can be used
Review Existing products
-Perform research first- require location of materials
-Storyboard- help make good use of students
-develop individual frames and segments
-Add links and/ or scripts- this can be helpful in directing learners to where they need to go
-Test and revise the product- this allows the user to figure what they did, or did not do correctly

MULTIMEDIA AUTHORING TOOLS, TYPE 1: PRESENTATION SOFTWARE
- This software helps users create on-screen descriptions, demonstrations, and summaries of information.
-Electronic slide shows- sequences of frames shown in a linear way.

INTEGRATION STRATEGIES FOR PRESENTATION SOFTWARE
- Support for lecture or presentation of content
-Practice screens
-assessment screens
-Brief Tutorials, Book Reports and Student created presentations

MULTIMEDIA AUTHORING TOOLS, TYPE 2: VIDEO PRODUCTION AND EDITING SYSTEMS
- video editing software is to motion images what word processing is to text

INTEGRATION STRATEGIES FOR VIDEO PRODUCTION AND EDITING SYSTEMS
-use computer based video production and editing systems for variety of purposes, ranging from presentation the daily school
-demonstrations of produces , student created presentations, video lectures, video portfolios, video decision-making problem solving simulations
-documentation of school activities
-visual literacy instruction- now has established a significant role in media
-teaching video production and real time video communication

Multimedia Authoring Tools, Type: 3 Hypermedia
Development Software

Brief Tuttorials- step through a sequence of things
Student Created presentations- act as reproducing software
Others include interactive storybooks and student-designed websites and mini games